Cavern

 Cavern4D

 Cavernize

 Debug

 FilterInterfaces

  Biquad

  Comb

  Delay

  DistanceBasedLowpass

  Echo3D

  FilterNotExistsException

  Raytraced

  Bounces

  Detail

  DrawDebugRays()

  Layers

  SimpleEcho

  SimulationSource

  SimulationTarget

 Filters

 Format

 Helpers

 QuickEQ

 Remapping

 SpecialSources

 Spoofer

 Utilities

 Virtualizer

 Atmosphere

 AudioClip3D

 AudioListener3D

 AudioListener3DInspector

 AudioSource3D

 CavernizeRealtime

 Channel

 Clip

 Environments

 Jack

 Listener

 QualityModes

 Rolloffs

 SeatAdaptation

 Source

class Raytraced

A filter built on raytracing with ideal geometric relections.
VisibilityPublic
Modifiersabstract
ExtendsMonoBehaviour

Protected functions

void DrawDebugRays()Draw all emitted rays as gizmos.

Public variables

int BouncesMaximum surface bounces.
int DetailNumber of rays per plane.
LayerMask LayersLayers to bounce the sound off from.